A collection of concrete examples for various game mechanics, algorithms,
and effects. The examples are all implemented in Haxe using the HaxeFlixel game framework,
but the concepts and methods are general and can be adapted to any engine. Think of it as pseudocode. Each section contains several different examples that
progress in sequence from a very basic implementation to a more advanced implementation.
Select one of the examples below!
In this set of examples we'll look at the components of platformer-style movement.
Bullets! Peng! Peng!
Move like a ship in space!
When? When it's done! I don't have too much time ;). You're always welcome to contribute some though.
When? When it's done! I don't have too much time ;). You're always welcome to contribute some though.